So far i do it manual posing but its not accurate enough. This morph will allow me to morph G8F to match to the 3D figure while maintaining ability to use any available G8F pose.Īny1 have suggestion on how to proceed? i hit dead end here & i cant find solution from google. Dial Up the morph to 100 & Adjust rigging to shape (with all box ticked). Import G8F back to Daz studio in form of morph using morph loader pro. Morph G8F to match the 3D figure using shrinkwrap & sculpting. Export G8F & import back using morph loader Pro. Export G8F & the downloaded 3d figure (in T-pose) to Blender. (here where im stuck & dont know how to proceed)ħ. with morph dialed to 100%, Pose G8F to match with default G8F A-Pose as much as possible, mainly after collar bone & Thigh Bone. with Edit Mode turn on, Open ERC freeze so rig will follow the morph dial.(DONE)Ħ. Dial Up the morph to 100% & Adjust rigging to shape(with all box ticked).(DONE)ĥ. Morph G8F to match the 3D figure using shrinkwrap & sculpting.(DONE)ģ. Export G8F & the downloaded 3d figure(in T-pose) to Blender.(DONE)Ģ. Here are the breakdown of my workflow & where i stuck:ġ. If i use any of the pose, lets say from DAZ basic Poses, when its in T-Pose, the G8F will definitely not pose same as in the image/picture/thumbnail. i got it to morph exactly as the character, but if i have no idea how to make it pose exactly as G8F default pose, mainly on arms n legs, the goal is so that the character can use any G8F pose available without making it pose in weird way and with minimum fix needed afterward. Hi, i'm new here, so bear with me please, i'm having a problem posing my Genesis 8 Female back to default A- pose after dial up to my custom Full body morph. The Full story is i want G8F to morph into 1 of the 3D figure character i found, but the problem is that character is in T-Pose.
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